My Projects: Work that is not work

O1

XBOX -
Future of GAMING

Play without limits. Anywhere. Anytime.

I prototyped a new core brand narrative for XBOX.
By prioritizing marketing budget allocation across channels and designing a four-segment audience targeting model, I developed a full-funnel IMC strategy to support its growth.

To operationalize the strategy, I built a phased execution roadmap that focused on high-impact growth levers — including esports partnerships, expanding Xbox’s mobile presence, and activating community engagement programs to deepen loyalty and accelerate adoption.

O2

Prototyping a new user feature for
Google Duo (Meet)

I identified user frustration with ending and restarting calls to add participants in Google Duo. Designed a mid-call participant addition feature for smooth and intuitive user experience. Developed an A/B testing plan to validate the feature's effectiveness and user satisfaction.

O3

How workout affects your REM Sleep- an analysis of Fitbit users

By analyzing data from multiple Fitbit users, I uncovered the how workout affects a good night's sleep. My analysis revealed the surprising impact of daily activity on sleep quality. The analysis shows a clear correlation between steps taken, active minutes spent, and the duration and quality of sleep.

activity tracker reading 11 36 Mo 21
activity tracker reading 11 36 Mo 21
red and white square illustration
red and white square illustration

O4

The relationship between Video uploads and YouTube Subscribers

I dived into the numbers behind YouTube with a data-driven analysis to uncover the key factors that influence subscriber growth. Along the way I explored connections between video views, upload frequency, subscriber acquisition rate, and even average yearly earnings.

My Blog: Messages for the world